ASSOCIATE SHOW SET DESIGNER
Rachel is a designer and problem solver with a passion for creating experiences that make guests of all ages smile. Her various background in industrial design, graphic design, and themed entertainment design make her a triple threat when it comes to designing immersive experiences. Rachel’s previous themed entertainment design experience includes conceptual show set pieces for Universal’s Nintendo Land and creating schematic drawings for Parques Reunidos’ Ducati World.
Rachel’s current role at AOA is Associate Show Set Designer where she helps complete various design deliverables. She has various skill sets that are essential in taking an idea from a piece of paper into buildable designs. A few of her skills sets include: ideation sketching, detail design, 3D modeling, graphic/signage design, prop design, and various levels of CAD packaging.